River

Biomes

River — biome.

Obtaining

Natural generation

Rivers generate as water corridors through the Overworld with sand, gravel, clay, sugar cane, seagrass, and river vegetation. Their feature list also includes underground and surface lava springs, amethyst geodes, ores, and water-side plants. The biome uses cave, extra-underground-cave, and canyon carvers, so river banks can open into the same underground network as nearby terrain.

The non-frozen river path adds a dedicated river seagrass pass after the common Overworld features. Its generation builder also adds default soft disks, water trees, bushes, flowers, grass, mushrooms, and extra vegetation, which explains why a river bank can contain more than its exposed sand and gravel edge.

Data: Natural generation
Temperature0.5
Downfall0.5
PrecipitationYes
Water colour#3f76e4
Sky colour#7ba4ff
CarversCaves, extra underground caves, and canyons
Special featuresAmethyst geodes, lava springs, underwater magma, and disks of sand, clay, and gravel
VegetationWater trees, river seagrass, sugar cane, mushrooms, pumpkins, and firefly bushes
River-specific passSeagrass river placement in non-frozen rivers

Sounds

Rivers use the normal game track above water, creative music in creative mode, and underwater music while submerged. Each background track uses the same 12,000–24,000 tick delay range from the biome record.

Data: Sounds
Default musicminecraft:music.game
Creative musicminecraft:music.creative
Underwater musicminecraft:music.under_water
Delay12,000–24,000 ticks

Climate and environment

Rivers have a water-ambient salmon spawn, squid in the water-creature group, glow squids underground, and drowned in the monster group. The biome is tagged as an Overworld river and can host trial chambers and mineshafts.

The regular river uses drowned with weight 100 and a group size of one. Common Overworld spawns are added beside that entry, while the frozen river variant uses a separate low drowned weight and is not this page's published variant.

Data: Climate and environment
Water color#3f76e4
Sky color#7ba4ff
Salmon1–5 per group, weight 5
Squid1–4 per group, weight 2
Glow squid4–6 per group, weight 10
Drowned1 per group, weight 100
AmbientBat: 8, weight 10
Monster groupSpider 4, zombie 4, zombie villager 1, skeleton 4, creeper 4, slime 4, enderman 1–4, witch 1

Data values

The biome uses the stable `minecraft:river` identifier and belongs to the river and overworld tags. Its feature list exposes water-side vegetation, ores, geodes, and surface springs.

Data: Data values
Identifierminecraft:river
VersionMinecraft 26.2
Local sourceRiverriver
Biome tagsRiver, overworld
FeaturesSeagrass, sugar cane, ores, geodes, springs
Background musicGame, creative, and underwater tracks; 12,000–24,000 tick delay
Fire burnoutIncreased-fire-burnout gameplay attribute
Structure tagsis_river, is_overworld, has_mineshaft, required_ocean_monument_surrounding

References

The page combines the local river biome JSON with `OverworldBiomes.river`, the river structure tags, and the dedicated seagrass placement used by the Java snapshot.

Data: References
Local sourceRiverriver
Biome recorddata/minecraft/worldgen/biome/river.json
Biome buildernet/minecraft/data/worldgen/biome/OverworldBiomes.java
River tagsnet/minecraft/data/tags/BiomeTagsProvider.java
Seagrass placementnet/minecraft/data/worldgen/placement/AquaticPlacements.java

Navigation

Data and provenance

minecraft:river

Snapshot digest verified.

Page is awaiting additional checks.Missing locales: ru, en

Facts

Temperature0.5
Downfall0.5
PrecipitationYes
Biome effects{"waterColor":"#3f76e4","skyColor":"#7ba4ff"}
Data source5644427fbf99373285693fa77ff0676d0b30d3a68616eb443ae92f76885a1f2e

Provenance and publication

Readiness
Pending
Snapshot
918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
Source set
918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
Entity identifier
minecraft:river
Digest
5644427fbf99373285693fa77ff0676d0b30d3a68616eb443ae92f76885a1f2e
Missing locales
ru, en