Witch

Mobs

Witch — mob.

Spawning

Witches are hostile raiders that spawn individually in the Overworld at light level 0, except in mushroom fields and the deep dark. A swamp hut creates one witch and one black cat during world generation; later, witches can use the hut's 7×7×9 volume when the structure is fully inside a swamp. Witches can also join raids and are created when lightning strikes a villager within four blocks. A transformed witch does not naturally despawn and cannot become a villager again.

Data: Spawning
Health26
Width0.6 blocks
Height1.95 blocks
Movement speed0.25
Natural light limit0
Spawn patternOne witch at a time

Swamp hut

A swamp hut has a structure-level spawn override for one witch and one cat. This is separate from ordinary hostile spawning: the hut keeps its own pair of spawn entries when the structure is generated in a supported swamp.

Data: Swamp hut
Hostile spawn1 witch
Creature spawn1 cat
StructureSwamp hut

Drops

A witch drops a small random selection of brewing and crafting ingredients when killed by a player or a tamed wolf. The base table rolls one to three entries; redstone is a separate guaranteed roll with a quantity of four to eight, while the other entries normally range from zero to two. Looting can increase the rolled quantities.

Data: Drops
Redstone dust4–8
Glass bottle0–2
Glowstone dust0–2
Gunpowder0–2
Spider eye0–2
Sugar0–2
Stick0–2; weight 2
Experience5 points

Potion use

The witch carries glass bottles and potion ingredients as part of its combat loop. Its ranged attack is a splash potion, while its defensive drinks give it a way to survive fire, water, and repeated damage. The exact effect depends on the target and the current combat situation.

Sounds

The Java sound registry exposes separate events for the witch's idle giggle, celebration, drinking, hurt, death, and thrown potion.

Data: Sounds
Ambiententity.witch.ambient
Celebrateentity.witch.celebrate
Drinkentity.witch.drink
Hurtentity.witch.hurt
Deathentity.witch.death
Throwentity.witch.throw

Behavior

A witch throws harmful splash potions and drinks defensive potions. It normally attacks from up to ten blocks, using Slowness at longer range, Poison against a healthy target, Weakness at close range in some situations, and Harming as the default attack. During a raid it can heal nearby raiders with Regeneration or Instant Health instead of targeting them.

Data: Behavior
Categoryhostile
Max health26
Width0.6
Height1.95
SummonableYes
Fire immuneNo
Attack cadenceOne ranged attack every 60 ticks
Default projectileSplash potion of Harming
Defensive drinksHealing, Fire Resistance, Swiftness, Water Breathing
Magic resistanceReduced damage from magic-like sources
Special particlesPurple witch particles above the hat

Data values

The entity uses the stable `minecraft:witch` identifier. Its local Java definition marks it as a raider and gives it 26 health with movement speed 0.25.

Data: Data values
Identifierminecraft:witch
VersionMinecraft 26.2
Entity IDminecraft:witch
Entity tags`raiders`
Health26
Movement speed0.25

References

Data: References
Local sourceWitchwitch

Navigation

Data and provenance

minecraft:witch

Snapshot digest verified.

Page is awaiting additional checks.Missing locales: ru, en

Facts

Categoryhostile
Max health26
Width0.6
Height1.95
SummonableYes
Fire immuneNo
Data source267f1fed93ccb912ad58df7e2acc5efc13520d3708bdaf00a18178895cf89a0d

Provenance and publication

Readiness
Pending
Snapshot
918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
Source set
918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
Entity identifier
minecraft:witch
Digest
267f1fed93ccb912ad58df7e2acc5efc13520d3708bdaf00a18178895cf89a0d
Missing locales
ru, en