Zombie Villager

Mobs

Zombie Villager — mob.

Natural spawning

Zombie villagers are the undead form of villagers. They use the hostile-monster spawn rules and can also appear when a zombie infects a villager. Their data keeps the villager profession and appearance until the cure is complete.

Data: Natural spawning
FamilyZombie variant
Spawn groupMonster
Width × height0.6 × 1.95 blocks
Eye height1.74 blocks
Tracking range8 blocks

Curing

A zombie villager can be cured while it has Weakness. Use a golden apple after applying the effect; the entity then converts for a random 3600–6000 ticks. Nearby iron bars and beds can make the conversion progress faster.

Data: Curing
Conversion time3600–6000 ticks
Required effectWeakness
Cure itemGolden apple
Acceleration blocksIron bars and beds within 4 blocks
Maximum acceleration sources14

Drops

The entity loot table gives rotten flesh and can give an iron ingot, carrot or potato when a player causes the kill. Looting increases rotten flesh and the rare replacement pool uses the normal player-kill condition.

Data: Drops
Rotten flesh0–2, increased by Looting
Iron ingot2.5% base player-kill chance, Looting bonus
Carrot2.5% base player-kill chance, Looting bonus
Potato2.5% base player-kill chance, Looting bonus
Potato processingSmelts when the entity is killed while burning

Sounds

Zombie villagers use their own ambient, hurt, death and step sounds. The cure action has a separate conversion sound.

Data: Sounds
AmbientZombie villager ambient
HurtZombie villager hurt
DeathZombie villager death
StepZombie villager step
CureZombie villager cure

Behavior

The entity keeps the zombie attack behavior while preserving villager data, offers and gossip for the resulting villager. A successful conversion changes it into a villager and applies Nausea for 200 ticks.

Data: Behavior
Categoryhostile
Max health20
Width0.6
Height1.95
SummonableYes
Fire immuneNo
Conversion resultVillager
Preserved dataProfession, offers and gossip
Post-cure effectNausea for 200 ticks
Cure soundEntity zombie villager cure

Data values

The registered entity type is `minecraft:zombie_villager`. It is a hostile monster and stores villager data while it is converting.

Data: Data values
Identifierminecraft:zombie_villager
VersionMinecraft 26.2
Entity IDminecraft:zombie_villager
CategoryMonster
Width × height0.6 × 1.95 blocks
Eye height1.74 blocks
Tracking range8 blocks
Cure wait range3600–6000 ticks
Loot tableminecraft:entities/zombie_villager
Cure acceleration radius4 blocks
Maximum acceleration sources14

References

Data: References
Local sourceZombie Villagerzombie_villager
Entity implementationnet/minecraft/world/entity/monster/zombie/ZombieVillager.java
Entity typenet/minecraft/world/entity/EntityTypes.java
Entity lootdata/minecraft/loot_table/entities/zombie_villager.json
Conversion implementationnet/minecraft/world/entity/monster/zombie/ZombieVillager.java

Navigation

Data and provenance

minecraft:zombie_villager

Snapshot digest verified.

Page is awaiting additional checks.Missing locales: ru, en

Facts

Categoryhostile
Max health20
Width0.6
Height1.95
SummonableYes
Fire immuneNo
Data source63704fe8ecfb76db9cff9bad98331e8b372be7c1ce239cda94aa92e795ae415a

Provenance and publication

Readiness
Pending
Snapshot
918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
Source set
918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
Entity identifier
minecraft:zombie_villager
Digest
63704fe8ecfb76db9cff9bad98331e8b372be7c1ce239cda94aa92e795ae415a
Missing locales
ru, en