Zombie Villager
Zombie Villager — mob.
Natural spawning
Zombie villagers are the undead form of villagers. They use the hostile-monster spawn rules and can also appear when a zombie infects a villager. Their data keeps the villager profession and appearance until the cure is complete.
| Family | Zombie variant |
|---|---|
| Spawn group | Monster |
| Width × height | 0.6 × 1.95 blocks |
| Eye height | 1.74 blocks |
| Tracking range | 8 blocks |
Curing
A zombie villager can be cured while it has Weakness. Use a golden apple after applying the effect; the entity then converts for a random 3600–6000 ticks. Nearby iron bars and beds can make the conversion progress faster.
| Conversion time | 3600–6000 ticks |
|---|---|
| Required effect | Weakness |
| Cure item | Golden apple |
| Acceleration blocks | Iron bars and beds within 4 blocks |
| Maximum acceleration sources | 14 |
Drops
The entity loot table gives rotten flesh and can give an iron ingot, carrot or potato when a player causes the kill. Looting increases rotten flesh and the rare replacement pool uses the normal player-kill condition.
| Rotten flesh | 0–2, increased by Looting |
|---|---|
| Iron ingot | 2.5% base player-kill chance, Looting bonus |
| Carrot | 2.5% base player-kill chance, Looting bonus |
| Potato | 2.5% base player-kill chance, Looting bonus |
| Potato processing | Smelts when the entity is killed while burning |
Sounds
Zombie villagers use their own ambient, hurt, death and step sounds. The cure action has a separate conversion sound.
| Ambient | Zombie villager ambient |
|---|---|
| Hurt | Zombie villager hurt |
| Death | Zombie villager death |
| Step | Zombie villager step |
| Cure | Zombie villager cure |
Behavior
The entity keeps the zombie attack behavior while preserving villager data, offers and gossip for the resulting villager. A successful conversion changes it into a villager and applies Nausea for 200 ticks.
| Category | hostile |
|---|---|
| Max health | 20 |
| Width | 0.6 |
| Height | 1.95 |
| Summonable | Yes |
| Fire immune | No |
| Conversion result | Villager |
| Preserved data | Profession, offers and gossip |
| Post-cure effect | Nausea for 200 ticks |
| Cure sound | Entity zombie villager cure |
Data values
The registered entity type is `minecraft:zombie_villager`. It is a hostile monster and stores villager data while it is converting.
| Identifier | minecraft:zombie_villager |
|---|---|
| Version | Minecraft 26.2 |
| Entity ID | minecraft:zombie_villager |
| Category | Monster |
| Width × height | 0.6 × 1.95 blocks |
| Eye height | 1.74 blocks |
| Tracking range | 8 blocks |
| Cure wait range | 3600–6000 ticks |
| Loot table | minecraft:entities/zombie_villager |
| Cure acceleration radius | 4 blocks |
| Maximum acceleration sources | 14 |
Gallery
See also
References
| Local source | Zombie Villagerzombie_villager |
|---|---|
| Entity implementation | net/minecraft/world/entity/monster/zombie/ZombieVillager.java |
| Entity type | net/minecraft/world/entity/EntityTypes.java |
| Entity loot | data/minecraft/loot_table/entities/zombie_villager.json |
| Conversion implementation | net/minecraft/world/entity/monster/zombie/ZombieVillager.java |
Navigation
Data and provenance
minecraft:zombie_villager
Snapshot digest verified.
Facts
| Category | hostile |
|---|---|
| Max health | 20 |
| Width | 0.6 |
| Height | 1.95 |
| Summonable | Yes |
| Fire immune | No |
63704fe8ecfb76db9cff9bad98331e8b372be7c1ce239cda94aa92e795ae415aProvenance and publication
- Readiness
- Pending
- Snapshot
- 918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
- Source set
- 918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
- Entity identifier
- minecraft:zombie_villager
- Digest
- 63704fe8ecfb76db9cff9bad98331e8b372be7c1ce239cda94aa92e795ae415a
- Missing locales
- ru, en


