Slime
Slime — mob.
Natural generation
Swamp slimes depend on nighttime conditions, low light, and the surface height window of that biome, while slime chunks provide a repeatable underground source below Y 40. Natural spawning is disabled on Peaceful difficulty. Keep the spawn floor open and the collection route lit so the result is easy to inspect.
| Swamp height | Above Y 50 and below Y 70 |
|---|---|
| Swamp light | At most the random light threshold used by the spawn rule |
| Slime chunk height | Below Y 40 |
| Slime chunk chance | 1 in 10 chunks, then a 1 in 10 spawn attempt |
| Peaceful difficulty | No natural spawning |
Obtaining
Slimes appear in swamps and slime chunks; splitting them produces slimeballs. A marked platform and a collection trench make a repeated encounter easier to observe without losing the small pieces.
Drops
A large slime yields experience through its size chain: large slimes give 4 experience, medium slimes 2, and small slimes 1 when killed by a player. Small slimes can drop 0–2 slimeballs; Looting can increase that range, while frogs can produce the slimeball through their own interaction.
| Large slime | 4 experience; splits into 2–4 medium slimes |
|---|---|
| Medium slime | 2 experience; splits into 2–4 small slimes |
| Small slime | 1 experience; 0–2 slimeballs |
| Looting | Can increase the small-slime slimeball range |
Usage
Slimeballs are used for slime blocks and sticky mechanisms. A single stack can connect a farm to pistons and other compact contraptions without mixing the raw drop into a building palette.
Sounds
Slimes use size-specific hostile-mob sounds. Large and medium slimes have separate hurt, death, jump, and landing events from tiny slimes, while attacks use the shared slime attack event.
| Attack | entity.slime.attack |
|---|---|
| Large or medium death | entity.slime.death |
| Tiny death | entity.slime.death_small |
| Large or medium jump | entity.slime.jump |
| Tiny jump | entity.slime.jump_small |
| Landing | entity.slime.squish or entity.slime.squish_small |
Behavior
Slimes move by hopping every 10–30 ticks and search for a player or iron golem within 16 blocks. They can swim and climb ladders or scaffolding, but they do not pathfind around hazards and may walk straight into lava, cactus, or a drop. Large slimes split into two to four smaller slimes when defeated, and the final pieces provide slimeballs. Leave room around the target so the split does not scatter into an inaccessible corner.
| Category | hostile |
|---|---|
| Max health | 20 |
| Width | 0.52 |
| Height | 0.52 |
| Summonable | Yes |
| Fire immune | No |
| Hop delay | 10–30 ticks when no target is present |
| Target range | 16 blocks |
| Jump height | 1 block for every size |
| Size hitbox | (size + 1) × 0.52 blocks per side |
| Health | Size squared |
| Split result | 2–4 slimes at half the previous size |
Data values
The entity uses the `minecraft:slime` identifier and has size-dependent splitting behavior. Its public resource path is the slimeball drop and the connected slime-block family.
| Identifier | minecraft:slime |
|---|---|
| Version | Minecraft 26.2 |
| Entity ID | minecraft:slime |
| Type | Hostile bouncing mob |
| Drop | Slimeball |
| Variants | Multiple sizes |
| Maximum natural size | 4 |
| Maximum command size | 127 |
| Attack damage | Equal to size; tiny slimes deal none |
| Movement | Hopping cube mob |
Gallery
See also
References
| Local source | Slimeslime |
|---|
Navigation
Data and provenance
minecraft:slime
Snapshot digest verified.
Facts
| Category | hostile |
|---|---|
| Max health | 20 |
| Width | 0.52 |
| Height | 0.52 |
| Summonable | Yes |
| Fire immune | No |
621d486b081d6d3a72f6234399cef932e23d3b011c8fac27e341df5080316fd9Provenance and publication
- Readiness
- Pending
- Snapshot
- 918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
- Source set
- 918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
- Entity identifier
- minecraft:slime
- Digest
- 621d486b081d6d3a72f6234399cef932e23d3b011c8fac27e341df5080316fd9
- Missing locales
- ru, en






