Zombie
Zombie — mob.
Spawning
Zombies spawn in the Overworld at light level 0, usually in groups of four, and are common at night. They need a two-block-tall space above a solid surface. Desert zombies exposed to the sky can be replaced by husks, and a small portion of ordinary spawns become zombie villagers or babies. Zombies can also appear from monster spawners, trial spawners, village sieges, and reinforcements on hard difficulty.
| Dimension | Overworld |
|---|---|
| Light level | 0 |
| Group size | 4 |
| Zombie-villager chance | 5% |
| Baby chance | 5% |
| Desert replacement | Husks in exposed deserts |
| Reinforcement range | 7–40 blocks on hard difficulty |
Sounds
Zombies use dedicated ambient, hurt, death, and step events. Baby and adult variants share the same core sound family.
| Ambient | entity.zombie.ambient |
|---|---|
| Hurt | entity.zombie.hurt |
| Death | entity.zombie.death |
| Step | entity.zombie.step |
Behavior
Zombies target players and villagers, attack turtle eggs, and can path through villages. Some spawn with a shovel, sword, spear, or armor; equipment may be enchanted. Zombies burn in daylight unless protected by shade, water, or a helmet. A zombie submerged long enough converts into a drowned, while a villager infected by one can become a zombie villager.
| Category | hostile |
|---|---|
| Max health | 20 |
| Width | 0.6 |
| Height | 1.95 |
| Summonable | Yes |
| Fire immune | No |
| Targets | Players and villagers |
| Special target | Turtle eggs |
| Door breaking | Configurable for the spawned zombie |
| Daylight | Burns when exposed |
| Water conversion | Converts to drowned after prolonged submersion |
| Reinforcements | Hard difficulty can call nearby zombies |
Data values
The entity identifier is `minecraft:zombie`. The saved state tracks whether the zombie is a baby, can break doors, is converting underwater, and the remaining conversion time.
| Identifier | minecraft:zombie |
|---|---|
| Version | Minecraft 26.2 |
| Entity ID | minecraft:zombie |
| Type | Hostile undead monster |
| Health | 20 |
| Armor | 2 |
| Movement speed | 0.23 |
| Follow range | 35 |
| Saved flags | IsBaby, CanBreakDoors, DrownedConversionTime |
| Reinforcement attempts | 50 per call on hard difficulty |
| Door breaking default | false; enabled only for eligible spawns |
History
Zombies are one of the original hostile mobs. The modern family gained baby variants, zombie villagers, drowned conversion, reinforcement behaviour, door breaking, and additional equipment rules across later releases.
| Classic survival releases | Zombie added as a hostile undead mob |
|---|---|
| 1.2.1 | Baby zombie variant added |
| 1.4.2 | Zombie villagers and villager infection added |
| 1.13 | Drowned conversion path added |
| 1.21 | Spear equipment and trial-spawner encounters joined the current profile |
Encounter facts
An adult zombie has 20 health, two armor points, movement speed 0.23, and a base follow range of 35 blocks. Its base attack damage is 3 points, while difficulty and equipment can change the damage dealt. Leaders can carry stronger equipment and call reinforcements.
| Health | 20 points |
|---|---|
| Armor | 2 points |
| Movement speed | 0.23 |
| Follow range | 35 blocks |
| Base attack | 3 points |
| Adult height | 1.95 blocks |
| Baby height | 0.98 blocks |
Gallery
See also
References
The zombie page combines the entity implementation with its spawn placement, loot table, conversion path, and equipment sources. These records keep the hostile-mob rules auditable without embedding implementation code in the article body.
| Local source | Zombiezombie |
|---|---|
| Entity implementation | `net/minecraft/world/entity/monster/zombie/Zombie.java` |
| Spawn placement | `net/minecraft/world/entity/SpawnPlacements.java` |
| Entity loot | `data/minecraft/loot_table/entities/zombie.json` |
| Zombie spawn egg | `assets/minecraft/items/zombie_spawn_egg.json` |
| Drowned conversion | `net/minecraft/world/entity/monster/zombie/Drowned.java` |
Drops
The standard entity table rolls 0–2 rotten flesh. A player kill has a 2.5% base chance to roll one rare item from an iron ingot, carrot, or potato pool, with looting increasing the chance by 1 percentage point per level. A baby zombie riding a chicken can also unlock the `music_disc.lava_chicken` drop path.
| Common drop | 0–2 rotten flesh |
|---|---|
| Rare pool | Iron ingot, carrot, or potato |
| Rare base chance | 2.5% when killed by a player |
| Looting bonus | +1 percentage point per level |
| Special jockey drop | `music_disc.lava_chicken` |
Navigation
Data and provenance
minecraft:zombie
Snapshot digest verified.
Facts
| Category | hostile |
|---|---|
| Max health | 20 |
| Width | 0.6 |
| Height | 1.95 |
| Summonable | Yes |
| Fire immune | No |
1241cfae0455995b0ab17521caffa174c6c99cbcede1bba5532062038b93f2f8Provenance and publication
- Readiness
- Pending
- Snapshot
- 918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
- Source set
- 918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
- Entity identifier
- minecraft:zombie
- Digest
- 1241cfae0455995b0ab17521caffa174c6c99cbcede1bba5532062038b93f2f8
- Missing locales
- ru, en



