Rabbit

Mobs

Rabbit — mob.

Natural generation

Rabbits spawn above grass, snow, snow blocks, or sand when the light and biome rules allow it. Coat selection follows the environment: desert generation favours the gold variant, snowy biomes use white variants, and other locations can produce brown, salt, or black coats.

Data: Natural generation
Spawn surfaceGrass, snow, snow block, or sand
Group1 adult and 1–2 babies
Desert coatGold
Snowy coatsWhite or white-splotched

Obtaining

Bring rabbits home with carrots or a lead, or use a rabbit spawn egg when testing a build. Keep the route enclosed: a rabbit can slip through gaps that are safe for larger passive mobs.

Drops

Rabbits drop 0–1 rabbit hide and 0–1 food item; the food becomes cooked when the rabbit is burning or the attacker supplies the matching smelting effect. A rabbit's foot has a 10% base chance when killed by a player, rising to 13% with the first Looting level and by three percentage points for each later level.

Data: Drops
Rabbit hide0–1, increased by Looting
Food0–1 rabbit; cooked under the matching condition
Rabbit's foot10% without Looting, 13% with the first level
Looting scaling+3 percentage points for each level after Looting I

Breeding

Rabbits can be bred with carrots, golden carrots, or dandelions. All three items belong to the same food tag, so a farm does not need separate breeding rules.

Data: Breeding
FoodCarrot, golden carrot, or dandelion
Tagminecraft:rabbit_food

Farming and companionship

Carrots support breeding and a managed pen can supply rabbit food and materials. Separate breeding space from the collection area so wandering adults do not block the only gate.

Behavior

The rabbit is a passive creature with several coat and behaviour variants. It runs away from players who are not holding rabbit food and can jump over fences, so a covered or higher-walled pen is easier to manage. The special Killer Bunny variant is a command-only hostile test and is not part of ordinary spawning.

Data: Behavior
Categorypassive
Max health3
Width0.49
Height0.6
SummonableYes
Fire immuneNo
Health3 points
Movement speed0.3
Fence jumpingYes
Killer BunnyCommand-only hostile variant

Data values

The entity uses the `minecraft:rabbit` identifier and exposes the `brown`, `white`, `black`, `white_splotched`, `gold`, `salt`, and special `evil` variants. Its passive profile, small size, and jump movement are the important traits when planning a pen or a themed habitat.

Data: Data values
Identifierminecraft:rabbit
VersionMinecraft 26.2
Entity IDRaw Rabbitrabbit
TypePassive animal
VariantsBrown, White, Black, White Splotched, Gold, Salt, Evil
Breeding foodCarrot family
Food tagminecraft:rabbit_food

References

Data: References
Local sourceRabbitrabbit

Navigation

Data and provenance

minecraft:rabbit

Snapshot digest verified.

Page is awaiting additional checks.Missing locales: ru, en

Facts

Categorypassive
Max health3
Width0.49
Height0.6
SummonableYes
Fire immuneNo
Data source5f15c4272077e884040b32495742aa392ccf96277f97a4e9b568b73e2253e11e

Provenance and publication

Readiness
Pending
Snapshot
918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
Source set
918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
Entity identifier
minecraft:rabbit
Digest
5f15c4272077e884040b32495742aa392ccf96277f97a4e9b568b73e2253e11e
Missing locales
ru, en