Bogged
Bogged — mob.
Natural spawning
The bogged is associated with swamp biomes and is the swamp variant of the skeleton. In swamps and mangrove swamps it has a monster spawn weight of 30 with groups of four, making it a regular but not dominant part of the night roster. It is a raid-free hostile encounter suited to wet, low-visibility spaces around mangrove roots and open marsh water. Trial chambers can also use the bogged as a ranged challenge, so the same enemy can appear in a dry underground arena.
| Spawn biomes | Swamp and mangrove swamp |
|---|---|
| Spawn weight | 30 |
| Group size | 4 |
| Trial chambers | Ranged poison-skeleton encounter |
Obtaining
Use a validated spawn egg for testing or encounter the mob through the normal swamp spawning rules. The spawn egg is useful in a controlled build; natural encounters keep the bogged tied to its swamp habitat.
Drops
The bogged can drop bones and arrows, while its entity loot table also defines a poison-tipped arrow roll when the player is responsible for the kill. Its bow is part of the ranged combat identity shared with other skeleton variants. Collect the drops after securing the waterline or chamber corridor. Shearing a living bogged is a separate interaction: it removes the mossy covering and rolls two mushrooms from its shearing loot table.
| Common roll | Arrows |
|---|---|
| Common roll | Bones |
| Conditional roll | Poison-tipped arrow |
| Condition | Killed by player |
Behavior
The bogged uses a bow and arrows like other skeleton variants, but every arrow applies Poison for 100 ticks. Its normal attack interval is 70 ticks and its hard attack interval is 50 ticks. Keep distance from its ranged attack, and use solid cover when crossing a swamp because trees and shallow water can hide the line of fire. Its combat pressure is strongest when the player is slowed by uneven ground or is forced across open water. Clear nearby cover before closing the distance, then use a shield or a short route between solid blocks; a bow, crossbow, or controlled melee approach all work, but the safest plan is to deny the bogged a straight line through the reeds.
| Category | hostile |
|---|---|
| Max health | 16 |
| Width | 0.6 |
| Height | 1.99 |
| Summonable | Yes |
| Fire immune | No |
| Health | 16 |
| Arrow effect | Poison for 100 ticks |
| Attack interval | 70 ticks |
| Hard attack interval | 50 ticks |
| Shears | Removes the covering and drops mushrooms |
Data values
The entity keeps the stable `minecraft:bogged` identifier used by the public snapshot API and belongs to the skeleton tag. Trial-spawner pools use it as a ranged poison-skeleton encounter, while the swamp biome records it as a monster spawn.
| Identifier | minecraft:bogged |
|---|---|
| Version | Minecraft 26.2 |
| Entity ID | minecraft:bogged |
| Entity type | Skeleton variant |
| Combat | Ranged bow attack |
| Habitat | Swamp and mangrove swamp |
| Entity tag | Skeletons |
| Trial role | Poison skeleton ranged encounter |
| Daylight rule | Burns in daylight |
| Arrow effect | minecraft:poison, 100 ticks |
| Sheared state | Stored as sheared=true |
Gallery
See also
References
The bogged page combines the skeleton-variant implementation with the two loot owners: a player-kill table for arrows and bones, and a shearing table for the mushrooms released when the moss covering is removed. The biome and trial-chamber records supply encounter context, while the renderer owns the overlay used by the gallery.
| Local source | Boggedbogged |
|---|---|
| Entity implementation | `net/minecraft/world/entity/monster/skeleton/Bogged.java` |
| Entity loot | `data/minecraft/loot_table/entities/bogged.json` |
| Shearing loot | `data/minecraft/loot_table/shearing/bogged.json` |
| Spawn egg item | `assets/minecraft/items/bogged_spawn_egg.json` |
| Spawn egg model | `assets/minecraft/models/item/bogged_spawn_egg.json` |
| Entity renderer | `net/minecraft/client/renderer/entity/BoggedRenderer.java` |
| Entity overlay | `assets/minecraft/textures/entity/skeleton/bogged_overlay.png` |
| Trial-chamber relief | `data/minecraft/structure/trial_chambers/corridor/atrium/bogged_relief.nbt` |
Navigation
Data and provenance
minecraft:bogged
Snapshot digest verified.
Facts
| Category | hostile |
|---|---|
| Max health | 16 |
| Width | 0.6 |
| Height | 1.99 |
| Summonable | Yes |
| Fire immune | No |
dd2ea7cc23b14d5c470f2328a2f81746b70296c1bc9601275df9c8324f084699Provenance and publication
- Readiness
- Pending
- Snapshot
- 918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
- Source set
- 918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
- Entity identifier
- minecraft:bogged
- Digest
- dd2ea7cc23b14d5c470f2328a2f81746b70296c1bc9601275df9c8324f084699
- Missing locales
- ru, en









