Armor Stand

Items

Armor Stand — item.

Obtaining

Armor stands are crafted or found in the outdoor armory of taiga villages. Each armory has two stands: one with an iron helmet and one with an iron chestplate.

Breaking

An armor stand breaks after two quick attacks and drops itself together with any armor or held items. Using a tool costs two durability without making the break faster.

Data: Breaking
Normal breakTwo quick attacks
Tool durability2 points
Dropped equipmentArmor and held items

Natural generation

Two armor stands appear in the outdoor armory of each taiga village. The display is pre-equipped with an iron helmet and an iron chestplate.

Crafting

crafting grid

StickStickStickStickStickSmooth Stone SlabStick

Ingredients match the published snapshot.

Usage

A placed armor stand displays armor and held items and supports changing its pose. It has no GUI: players equip it directly. Eight placement orientations are available, and it must have enough free space for the stand's hitbox.

Data: Usage
Placement orientations8
Direct equipmentArmor, heads, pumpkins, and elytra
InterfaceDirect interaction, no GUI

Sounds

Placing, hitting, falling, and breaking an armor stand each use a dedicated entity sound. Equipment changes are direct interactions with the entity and do not open an inventory screen.

Data: Sounds
Placeentity.armor_stand.place
Hitentity.armor_stand.hit
Fallentity.armor_stand.fall
Breakentity.armor_stand.break

Behavior

Armor stands are living entities that obey gravity and can be pushed by pistons, flowing water, fishing rods, knockback, and slime blocks. They wobble when hit, can be broken by arrows or tridents, and may be posed in 13 different ways. Dispensers can place a stand and equip compatible armor or heads.

Data: Behavior
Pose count13
GravityFalls onto non-full blocks
DispenserPlaces the stand and equips compatible items

Data values

The item identifier is `minecraft:armor_stand`. The placed entity uses the same identifier and stores its pose, equipment, rotation, gravity, and optional arms as entity data.

Data: Data values
Identifierminecraft:armor_stand
VersionMinecraft 26.2
Item modelassets/minecraft/models/item/armor_stand.json
Stack size16
Pose count13
ArmsHidden by default; can be enabled by entity data

History

The armor stand remains a compact display entity: it is crafted as an item, placed into the world, and then equipped slot by slot. Current entity data separates pose, equipment, gravity, marker mode, and the optional arms flag.

Data: History
Item identityArmor Standarmor_stand
PlacementItem creates an armor-stand entity
Persistent statePose, equipment, rotation, gravity, and display flags
  1. 26.2Item facts were published from the verified snapshot.Provenance: 918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5

Trivia

An armor stand can be made small or marker-sized through entity data. Marker stands have no normal collision and are useful for displays, while a regular stand can be rotated and posed without a GUI.

References

Data: References
Validated DeepMine snapshotValidated DeepMine snapshot
Snapshot ID918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
Digest830667c2bcfefb886b755ef40b25b1d8f1076a61f52a8d1779004820a46513fd

Navigation

Data and provenance

minecraft:armor_stand

Snapshot digest verified.

Page is awaiting additional checks.Missing locales: ru, en

Facts

Facts are not available for this version yet.

Data source830667c2bcfefb886b755ef40b25b1d8f1076a61f52a8d1779004820a46513fd

Provenance and publication

Readiness
Pending
Snapshot
918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
Source set
918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
Entity identifier
minecraft:armor_stand
Digest
830667c2bcfefb886b755ef40b25b1d8f1076a61f52a8d1779004820a46513fd
Missing locales
ru, en