Cold Ocean

Biomes

Cold Ocean — biome.

Natural resources

Explore the floor for kelp, seagrass, gravel, sand, magma blocks, and the occasional amethyst geode. Shipwrecks and the cold variant of ocean ruins can also make the biome a useful stop on a coastal route. The mix of shallow water and common materials supports early underwater farms and building supply runs.

Natural generation

Cold oceans replace ordinary oceans in cooler climate bands and are often found beside taiga and old-growth taiga. They are shallow ocean terrain: they can touch a coast, but do not border mushroom fields, and they can transition to ocean, frozen ocean, or deep cold ocean.

The local generation set includes gravel and sand disks, underwater magma, an amethyst-geode feature, cold kelp and seagrass patches, and a freeze-top-layer pass. The surface water is dark indigo, and exposed water can freeze in suitable weather.

Data: Natural generation
Temperature0.5
Downfall0.5
PrecipitationYes
Generation stagesLava lakes, amethyst geodes, monster rooms, ores, springs, glow lichen, cold kelp, seagrass, and freeze-top-layer
Carverscave, cave_extra_underground, canyon

Exploration

The open water and gravel floor make cold oceans good routes for coastal travel, kelp collection, and locating underwater structures. Bring a way to breathe before descending below the surface, and expect the darker water tint to reduce visibility compared with a warm ocean.

Climate and environment

The generated resident tables include cod and salmon in the water-ambient group, squid and nautiluses in the water-creature group, glow squids below the surface, and drowned among hostile spawns. Bats, spiders, zombies, skeletons, creepers, slimes, endermen, and witches can use their usual ambient or hostile groups as well. Dolphins are not part of this biome's local resident list.

Data: Climate and environment
Water color#3d57d6
Sky color#7ba4ff
CodWeight 15, group 3–6
SalmonWeight 15, group 1–5
SquidWeight 3, group 1–4
NautilusWeight 2, group 1
DrownedWeight 5, group 1
Glow squidWeight 10, group 4–6
Ambient batWeight 10, group 8

Data values

The biome uses the `minecraft:cold_ocean` identifier. Its climate is temperate for an ocean, with moderate downfall and precipitation enabled.

Data: Data values
Identifierminecraft:cold_ocean
VersionMinecraft 26.2
Local sourceCold Oceancold_ocean
Temperature0.5
Downfall0.5
PrecipitationYes
Water color#3d57d6
Sky color#7ba4ff
Carverscave, cave_extra_underground, canyon

History

The cold ocean keeps the ocean family layout while giving it a darker water palette, reduced seagrass, and its own cold vegetation and structure variants.

References

The page combines the published biome facts with the local worldgen feature and spawner data; generated values remain separate from editorial descriptions.

Data: References
Local sourceCold Oceancold_ocean
Biome definition`data/minecraft/worldgen/biome/cold_ocean.json`
Ocean tag`data/minecraft/tags/worldgen/biome/is_ocean.json`
Climate mapping`net/minecraft/world/level/biome/OverworldBiomeBuilder.java`

Navigation

Data and provenance

minecraft:cold_ocean

Snapshot digest verified.

Page is awaiting additional checks.Missing locales: ru, en

Facts

Temperature0.5
Downfall0.5
PrecipitationYes
Biome effects{"waterColor":"#3d57d6","skyColor":"#7ba4ff"}
Data sourcee86c8d9ec2e95a0f7206c89d4d1a2bd75922f73590cc669cb1360c31743aaf82

Provenance and publication

Readiness
Pending
Snapshot
918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
Source set
918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
Entity identifier
minecraft:cold_ocean
Digest
e86c8d9ec2e95a0f7206c89d4d1a2bd75922f73590cc669cb1360c31743aaf82
Missing locales
ru, en