Witch
Witch — mob.
Spawning
Witches are hostile raiders that spawn individually in the Overworld at light level 0, except in mushroom fields and the deep dark. A swamp hut creates one witch and one black cat during world generation; later, witches can use the hut's 7×7×9 volume when the structure is fully inside a swamp. Witches can also join raids and are created when lightning strikes a villager within four blocks. A transformed witch does not naturally despawn and cannot become a villager again.
| Health | 26 |
|---|---|
| Width | 0.6 blocks |
| Height | 1.95 blocks |
| Movement speed | 0.25 |
| Natural light limit | 0 |
| Spawn pattern | One witch at a time |
Swamp hut
A swamp hut has a structure-level spawn override for one witch and one cat. This is separate from ordinary hostile spawning: the hut keeps its own pair of spawn entries when the structure is generated in a supported swamp.
| Hostile spawn | 1 witch |
|---|---|
| Creature spawn | 1 cat |
| Structure | Swamp hut |
Drops
A witch drops a small random selection of brewing and crafting ingredients when killed by a player or a tamed wolf. The base table rolls one to three entries; redstone is a separate guaranteed roll with a quantity of four to eight, while the other entries normally range from zero to two. Looting can increase the rolled quantities.
| Redstone dust | 4–8 |
|---|---|
| Glass bottle | 0–2 |
| Glowstone dust | 0–2 |
| Gunpowder | 0–2 |
| Spider eye | 0–2 |
| Sugar | 0–2 |
| Stick | 0–2; weight 2 |
| Experience | 5 points |
Potion use
The witch carries glass bottles and potion ingredients as part of its combat loop. Its ranged attack is a splash potion, while its defensive drinks give it a way to survive fire, water, and repeated damage. The exact effect depends on the target and the current combat situation.
Sounds
The Java sound registry exposes separate events for the witch's idle giggle, celebration, drinking, hurt, death, and thrown potion.
| Ambient | entity.witch.ambient |
|---|---|
| Celebrate | entity.witch.celebrate |
| Drink | entity.witch.drink |
| Hurt | entity.witch.hurt |
| Death | entity.witch.death |
| Throw | entity.witch.throw |
Behavior
A witch throws harmful splash potions and drinks defensive potions. It normally attacks from up to ten blocks, using Slowness at longer range, Poison against a healthy target, Weakness at close range in some situations, and Harming as the default attack. During a raid it can heal nearby raiders with Regeneration or Instant Health instead of targeting them.
| Category | hostile |
|---|---|
| Max health | 26 |
| Width | 0.6 |
| Height | 1.95 |
| Summonable | Yes |
| Fire immune | No |
| Attack cadence | One ranged attack every 60 ticks |
| Default projectile | Splash potion of Harming |
| Defensive drinks | Healing, Fire Resistance, Swiftness, Water Breathing |
| Magic resistance | Reduced damage from magic-like sources |
| Special particles | Purple witch particles above the hat |
Data values
The entity uses the stable `minecraft:witch` identifier. Its local Java definition marks it as a raider and gives it 26 health with movement speed 0.25.
| Identifier | minecraft:witch |
|---|---|
| Version | Minecraft 26.2 |
| Entity ID | minecraft:witch |
| Entity tags | `raiders` |
| Health | 26 |
| Movement speed | 0.25 |
Gallery
See also
References
| Local source | Witchwitch |
|---|
Navigation
Data and provenance
minecraft:witch
Snapshot digest verified.
Facts
| Category | hostile |
|---|---|
| Max health | 26 |
| Width | 0.6 |
| Height | 1.95 |
| Summonable | Yes |
| Fire immune | No |
267f1fed93ccb912ad58df7e2acc5efc13520d3708bdaf00a18178895cf89a0dProvenance and publication
- Readiness
- Pending
- Snapshot
- 918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
- Source set
- 918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
- Entity identifier
- minecraft:witch
- Digest
- 267f1fed93ccb912ad58df7e2acc5efc13520d3708bdaf00a18178895cf89a0d
- Missing locales
- ru, en



