Horse

Mobs

Horse — mob.

Obtaining

Horses are encountered in plains, sunflower plains and savannas in small herds. A herd contains two to six horses; each individual has a 20% chance to be a foal, while the herd shares a base coat and can vary in markings. A naturally spawned horse can be tamed directly; the spawn egg is the explicit creative or command-facing way to create one when a natural herd is not available.

Data: Obtaining
Natural herd2–6 horses
Plains spawn weight5
Savanna spawn weight1
Natural variantsAdult and baby; foals are about 20% of individual spawns

Drops

A horse drops leather when it dies. The local entity loot table contains a base range of zero to two leather, and Looting can increase the upper bound by one per level. Equipment is handled separately by the entity and should not be counted as a guaranteed item drop.

Data: Drops
Leather0–2; Looting can increase the maximum
Equipped gearSaddle and horse armor are returned when equipped
Equipment removalShears can remove equipped saddle or armor without killing the horse

Breeding

Golden carrots and golden apples can put two suitable adult horses into love mode. The result is a foal whose colour and markings are derived from the parents with a small chance of a new variant. Breeding is separate from taming: a foal still needs time to grow before it becomes a full mount.

Data: Breeding
Parent requirementTwo tamed adult horses
Foal growthFeeding speeds up growth
Cross-breedingHorse and donkey produce a mule
Baby variantsParents influence coat, markings, health, speed, and jump strength

Riding and equipment

A saddle enables steering and exposes the horse's jump and movement controls. Horse armor occupies its own equipment slot and protects the mount; it does not replace the saddle. A lead is useful for moving an untamed or parked horse between pens, while boats and narrow passages can limit practical travel.

Data: Riding and equipment
Safe fall distance7 blocks
Adult sizeAbout 1.4 blocks wide and 1.6 blocks high
Coat combinations35
Spawned health15–30 health points
Spawned movement speed0.1125–0.3375 internal units
Spawned jump strength0.4–1.0

Sounds

Horses use separate adult and foal sets for neighing, whinnying, hurt, landing, eating, and ambient sounds. The sounds are attached to the living mob, so a foal and an adult remain recognizable even when their coat textures differ.

Data: Sounds
Adult ambiententity.horse.ambient
Foal ambiententity.baby_horse.ambient
Hurtentity.horse.hurt and entity.baby_horse.hurt
Landingentity.horse.land and entity.baby_horse.land
Gallopentity.horse.gallop
Stepentity.horse.step
Eatingentity.horse.eat and entity.baby_horse.eat

Behavior

The horse is a passive Overworld mob that can be tamed and ridden. Its movement speed, jump strength, coat pattern, and health are generated per individual, so two horses from the same herd can still feel different. A tamed horse follows the usual mount workflow: approach and tame it, equip a saddle, then use the saddle to steer it.

Untamed and tamed horses remain passive when attacked and can be attached to a lead. They wander, look toward nearby players, rear and flick their tails, but the grass-eating animation does not remove grass. A horse can safely fall seven blocks before taking damage and receives only half of the usual fall damage beyond that distance.

There are seven base coat colours and five marking patterns, giving 35 common adult combinations. Foals are smaller versions of the same family and grow over time; feeding them shortens that growth period.

Data: Behavior
Categorypassive
Max health53
Width1.3964844
Height1.6
SummonableYes
Fire immuneNo

Data values

The mob uses the `minecraft:horse` identifier and belongs to the passive rideable family. Public state is split between the entity itself and its saddle, armour, colour, and breeding data.

Data: Data values
Identifierminecraft:horse
VersionMinecraft 26.2
Entity IDminecraft:horse
CategoryPassive rideable mob
HabitatPlains
EquipmentSaddle and horse armor
DropLeather
Base jump strength0.7
Base movement speed0.225
Safe fall distance6 blocks before the spawned-value adjustment

Trivia

Taming controls riding, breeding and equipment separately from the horse's natural coat. This is why a newly found horse can be compared for speed and jump strength before the player commits a saddle or breeding item.

References

The horse page combines the entity implementation with its spawn rules, food tags, equipment tag and the dedicated leather loot table.

Data: References
Local sourceHorsehorse
Entity implementationnet/minecraft/world/entity/animal/equine/Horse.java
Entity registrationnet/minecraft/world/entity/EntityTypes.java
Spawn placementnet/minecraft/world/entity/SpawnPlacements.java
Entity lootdata/minecraft/loot_table/entities/horse.json
Food tagdata/minecraft/tags/item/horse_food.json
Tempt itemsdata/minecraft/tags/item/horse_tempt_items.json
Armor tagdata/minecraft/tags/entity_type/can_wear_horse_armor.json
Sound registrynet/minecraft/sounds/SoundEvents.java
Shared horse rulesnet/minecraft/world/entity/animal/equine/AbstractHorse.java

Navigation

Data and provenance

minecraft:horse

Snapshot digest verified.

Page is awaiting additional checks.Missing locales: ru, en

Facts

Categorypassive
Max health53
Width1.3964844
Height1.6
SummonableYes
Fire immuneNo
Data sourcec34c47108b48648dcfc3a9558393e7b872e4913c0fa97b37596cc502678681a6

Provenance and publication

Readiness
Pending
Snapshot
918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
Source set
918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
Entity identifier
minecraft:horse
Digest
c34c47108b48648dcfc3a9558393e7b872e4913c0fa97b37596cc502678681a6
Missing locales
ru, en