Horse
Horse — mob.
Obtaining
Horses are encountered in plains, sunflower plains and savannas in small herds. A herd contains two to six horses; each individual has a 20% chance to be a foal, while the herd shares a base coat and can vary in markings. A naturally spawned horse can be tamed directly; the spawn egg is the explicit creative or command-facing way to create one when a natural herd is not available.
| Natural herd | 2–6 horses |
|---|---|
| Plains spawn weight | 5 |
| Savanna spawn weight | 1 |
| Natural variants | Adult and baby; foals are about 20% of individual spawns |
Drops
A horse drops leather when it dies. The local entity loot table contains a base range of zero to two leather, and Looting can increase the upper bound by one per level. Equipment is handled separately by the entity and should not be counted as a guaranteed item drop.
| Leather | 0–2; Looting can increase the maximum |
|---|---|
| Equipped gear | Saddle and horse armor are returned when equipped |
| Equipment removal | Shears can remove equipped saddle or armor without killing the horse |
Breeding
Golden carrots and golden apples can put two suitable adult horses into love mode. The result is a foal whose colour and markings are derived from the parents with a small chance of a new variant. Breeding is separate from taming: a foal still needs time to grow before it becomes a full mount.
| Parent requirement | Two tamed adult horses |
|---|---|
| Foal growth | Feeding speeds up growth |
| Cross-breeding | Horse and donkey produce a mule |
| Baby variants | Parents influence coat, markings, health, speed, and jump strength |
Riding and equipment
A saddle enables steering and exposes the horse's jump and movement controls. Horse armor occupies its own equipment slot and protects the mount; it does not replace the saddle. A lead is useful for moving an untamed or parked horse between pens, while boats and narrow passages can limit practical travel.
| Safe fall distance | 7 blocks |
|---|---|
| Adult size | About 1.4 blocks wide and 1.6 blocks high |
| Coat combinations | 35 |
| Spawned health | 15–30 health points |
| Spawned movement speed | 0.1125–0.3375 internal units |
| Spawned jump strength | 0.4–1.0 |
Sounds
Horses use separate adult and foal sets for neighing, whinnying, hurt, landing, eating, and ambient sounds. The sounds are attached to the living mob, so a foal and an adult remain recognizable even when their coat textures differ.
| Adult ambient | entity.horse.ambient |
|---|---|
| Foal ambient | entity.baby_horse.ambient |
| Hurt | entity.horse.hurt and entity.baby_horse.hurt |
| Landing | entity.horse.land and entity.baby_horse.land |
| Gallop | entity.horse.gallop |
| Step | entity.horse.step |
| Eating | entity.horse.eat and entity.baby_horse.eat |
Behavior
The horse is a passive Overworld mob that can be tamed and ridden. Its movement speed, jump strength, coat pattern, and health are generated per individual, so two horses from the same herd can still feel different. A tamed horse follows the usual mount workflow: approach and tame it, equip a saddle, then use the saddle to steer it.
Untamed and tamed horses remain passive when attacked and can be attached to a lead. They wander, look toward nearby players, rear and flick their tails, but the grass-eating animation does not remove grass. A horse can safely fall seven blocks before taking damage and receives only half of the usual fall damage beyond that distance.
There are seven base coat colours and five marking patterns, giving 35 common adult combinations. Foals are smaller versions of the same family and grow over time; feeding them shortens that growth period.
| Category | passive |
|---|---|
| Max health | 53 |
| Width | 1.3964844 |
| Height | 1.6 |
| Summonable | Yes |
| Fire immune | No |
Data values
The mob uses the `minecraft:horse` identifier and belongs to the passive rideable family. Public state is split between the entity itself and its saddle, armour, colour, and breeding data.
| Identifier | minecraft:horse |
|---|---|
| Version | Minecraft 26.2 |
| Entity ID | minecraft:horse |
| Category | Passive rideable mob |
| Habitat | Plains |
| Equipment | Saddle and horse armor |
| Drop | Leather |
| Base jump strength | 0.7 |
| Base movement speed | 0.225 |
| Safe fall distance | 6 blocks before the spawned-value adjustment |
Trivia
Taming controls riding, breeding and equipment separately from the horse's natural coat. This is why a newly found horse can be compared for speed and jump strength before the player commits a saddle or breeding item.
Gallery
See also
References
The horse page combines the entity implementation with its spawn rules, food tags, equipment tag and the dedicated leather loot table.
| Local source | Horsehorse |
|---|---|
| Entity implementation | net/minecraft/world/entity/animal/equine/Horse.java |
| Entity registration | net/minecraft/world/entity/EntityTypes.java |
| Spawn placement | net/minecraft/world/entity/SpawnPlacements.java |
| Entity loot | data/minecraft/loot_table/entities/horse.json |
| Food tag | data/minecraft/tags/item/horse_food.json |
| Tempt items | data/minecraft/tags/item/horse_tempt_items.json |
| Armor tag | data/minecraft/tags/entity_type/can_wear_horse_armor.json |
| Sound registry | net/minecraft/sounds/SoundEvents.java |
| Shared horse rules | net/minecraft/world/entity/animal/equine/AbstractHorse.java |
Navigation
Data and provenance
minecraft:horse
Snapshot digest verified.
Facts
| Category | passive |
|---|---|
| Max health | 53 |
| Width | 1.3964844 |
| Height | 1.6 |
| Summonable | Yes |
| Fire immune | No |
c34c47108b48648dcfc3a9558393e7b872e4913c0fa97b37596cc502678681a6Provenance and publication
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- 918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
- Entity identifier
- minecraft:horse
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