Breeze
Breeze — mob.
Obtaining
Breezes are encountered in trial chambers through the breeze spawner structures. The spawner template is a dedicated chamber connector rather than a normal world spawn entry.
| Main structure | Trial chambers |
|---|---|
| Spawner source | `trial_chambers/spawner/connectors/breeze` |
| Encounter type | Trial spawner combat |
Drops
When killed by a player, the breeze can drop one to two breeze rods. Looting increases the uniform base count through the enchanted count function; the entity loot table is the authoritative drop source.
| Player-kill drop | 1–2 breeze rods |
|---|---|
| Looting | Increases the rod count |
| Entity loot table | `entities/breeze.json` |
Combat
The fight activity remembers a valid target, uses wind-charge attacks, and selects a long jump or sliding behavior when movement is needed. It can attack players and iron golems, and it rejects fall damage only through the normal entity damage rules rather than a special immunity.
| Attack targets | Players and iron golems |
|---|---|
| Fight activities | Shoot, long jump, shoot when stuck, slide |
| Inner jump circle | 4 blocks horizontal / 10 blocks vertical |
| Projectile rule | Deflects non-wind projectiles |
| Fall sound threshold | More than 3 blocks |
Sounds
The sound set distinguishes ground and air idles, attack movement, damage, death, and projectile deflection. The source also schedules a random whirl interval between one and eighty ticks.
| Ground idle | `entity.breeze.idle_ground` |
|---|---|
| Air idle | `entity.breeze.idle_air` |
| Whirl | `entity.breeze.whirl` |
| Hurt | `entity.breeze.hurt` |
| Death | `entity.breeze.death` |
| Deflection | `entity.breeze.deflect` |
Behavior
The breeze is a hostile trial-chamber monster built around movement, wind projectiles, and short sliding attacks. Its brain alternates between idle activity and a fight activity that can shoot, jump, slide, and recover from a blocked position.
| Category | hostile |
|---|---|
| Max health | 30 |
| Width | 0.6 |
| Height | 1.77 |
| Summonable | Yes |
| Fire immune | No |
| Mob category | Monster |
| Maximum health | 30 |
| Movement speed | 0.63 |
| Follow range | 24 blocks |
| Attack damage | 3 |
| Experience | 10 |
| Projectile deflection | Deflects ordinary projectiles |
| Wind immunity | Does not treat another breeze as a damaging source |
Data values
The entity uses the `minecraft:breeze` registration and stores its combat state in the normal monster brain and pose system. Separate animation states represent shooting, inhaling, sliding, and long jumping.
| Identifier | minecraft:breeze |
|---|---|
| Version | Minecraft 26.2 |
| Entity ID | minecraft:breeze |
| Entity type | Monster |
| Animation states | Idle, shoot, inhale, slide, slide back, long jump |
| Entity loot | `data/minecraft/loot_table/entities/breeze.json` |
| Spawn context | Trial chambers |
Gallery
See also
References
| Local source | Breezebreeze |
|---|---|
| Entity implementation | `net/minecraft/world/entity/monster/breeze/Breeze.java` |
| Brain and activities | `net/minecraft/world/entity/monster/breeze/BreezeAi.java` |
| Entity loot | `data/minecraft/loot_table/entities/breeze.json` |
| Spawner template | `data/minecraft/worldgen/template_pool/trial_chambers/spawner/breeze.json` |
| Entity model | `net/minecraft/client/model/monster/breeze/BreezeModel.java` |
Navigation
Data and provenance
minecraft:breeze
Snapshot digest verified.
Facts
| Category | hostile |
|---|---|
| Max health | 30 |
| Width | 0.6 |
| Height | 1.77 |
| Summonable | Yes |
| Fire immune | No |
017c16bd81f0e331fb6e15fdb5109313bfa6c332eee605ce720e4a837be74d7cProvenance and publication
- Readiness
- Pending
- Snapshot
- 918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
- Source set
- 918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
- Entity identifier
- minecraft:breeze
- Digest
- 017c16bd81f0e331fb6e15fdb5109313bfa6c332eee605ce720e4a837be74d7c
- Missing locales
- ru, en




