Breeze

Mobs

Breeze — mob.

Obtaining

Breezes are encountered in trial chambers through the breeze spawner structures. The spawner template is a dedicated chamber connector rather than a normal world spawn entry.

Data: Obtaining
Main structureTrial chambers
Spawner source`trial_chambers/spawner/connectors/breeze`
Encounter typeTrial spawner combat

Drops

When killed by a player, the breeze can drop one to two breeze rods. Looting increases the uniform base count through the enchanted count function; the entity loot table is the authoritative drop source.

Data: Drops
Player-kill drop1–2 breeze rods
LootingIncreases the rod count
Entity loot table`entities/breeze.json`

Combat

The fight activity remembers a valid target, uses wind-charge attacks, and selects a long jump or sliding behavior when movement is needed. It can attack players and iron golems, and it rejects fall damage only through the normal entity damage rules rather than a special immunity.

Data: Combat
Attack targetsPlayers and iron golems
Fight activitiesShoot, long jump, shoot when stuck, slide
Inner jump circle4 blocks horizontal / 10 blocks vertical
Projectile ruleDeflects non-wind projectiles
Fall sound thresholdMore than 3 blocks

Sounds

The sound set distinguishes ground and air idles, attack movement, damage, death, and projectile deflection. The source also schedules a random whirl interval between one and eighty ticks.

Data: Sounds
Ground idle`entity.breeze.idle_ground`
Air idle`entity.breeze.idle_air`
Whirl`entity.breeze.whirl`
Hurt`entity.breeze.hurt`
Death`entity.breeze.death`
Deflection`entity.breeze.deflect`

Behavior

The breeze is a hostile trial-chamber monster built around movement, wind projectiles, and short sliding attacks. Its brain alternates between idle activity and a fight activity that can shoot, jump, slide, and recover from a blocked position.

Data: Behavior
Categoryhostile
Max health30
Width0.6
Height1.77
SummonableYes
Fire immuneNo
Mob categoryMonster
Maximum health30
Movement speed0.63
Follow range24 blocks
Attack damage3
Experience10
Projectile deflectionDeflects ordinary projectiles
Wind immunityDoes not treat another breeze as a damaging source

Data values

The entity uses the `minecraft:breeze` registration and stores its combat state in the normal monster brain and pose system. Separate animation states represent shooting, inhaling, sliding, and long jumping.

Data: Data values
Identifierminecraft:breeze
VersionMinecraft 26.2
Entity IDminecraft:breeze
Entity typeMonster
Animation statesIdle, shoot, inhale, slide, slide back, long jump
Entity loot`data/minecraft/loot_table/entities/breeze.json`
Spawn contextTrial chambers

References

Data: References
Local sourceBreezebreeze
Entity implementation`net/minecraft/world/entity/monster/breeze/Breeze.java`
Brain and activities`net/minecraft/world/entity/monster/breeze/BreezeAi.java`
Entity loot`data/minecraft/loot_table/entities/breeze.json`
Spawner template`data/minecraft/worldgen/template_pool/trial_chambers/spawner/breeze.json`
Entity model`net/minecraft/client/model/monster/breeze/BreezeModel.java`

Navigation

Data and provenance

minecraft:breeze

Snapshot digest verified.

Page is awaiting additional checks.Missing locales: ru, en

Facts

Categoryhostile
Max health30
Width0.6
Height1.77
SummonableYes
Fire immuneNo
Data source017c16bd81f0e331fb6e15fdb5109313bfa6c332eee605ce720e4a837be74d7c

Provenance and publication

Readiness
Pending
Snapshot
918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
Source set
918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
Entity identifier
minecraft:breeze
Digest
017c16bd81f0e331fb6e15fdb5109313bfa6c332eee605ce720e4a837be74d7c
Missing locales
ru, en