Wind Charge
Wind Charge — item.
Obtaining
A wind charge is made from a breeze rod dropped by a breeze. A trial chamber supplies both the source mob and the material, so the item is naturally tied to the chamber's vertical combat rooms.
| Source | Breeze rod |
|---|---|
| Recipe result | 4 wind charges |
| Vault loot | Trial-chamber vaults can provide wind charges |
| Stack size | 64 |
| Source creature | Breeze |
Breaking
Wind charges are projectile items rather than blocks. They cannot be placed, but their impact can trigger the blocks listed in the usage section and can break selected fragile blocks.
| Placeable | No |
|---|---|
| Projectile source | Player or dispenser |
| Fragile targets | Chorus flowers and decorated pots |
Crafting
Result
Wind Charge× 4Ingredients match the published snapshot.
Usage
Using a charge launches a wind-charge projectile and consumes one item. The burst can push entities, move the user through a jump, and activate nearby doors, buttons, levers, bells and trapdoors without placing a block. It can also break chorus flowers, extinguish lit candles, and shatter decorated pots. A use starts a ten-tick cooldown shared by the matching hotbar item.
| Consumption | 1 charge |
|---|---|
| Cooldown | 10 ticks (0.5 seconds) |
| Burst radius | 1.2 blocks |
| Direct projectile damage | 1 |
| Fire | No |
Sounds
The item uses one sound when thrown and another when the burst occurs. The same burst cue is used for the projectile's small trigger explosion.
| Throw sound | entity.wind_charge.throw |
|---|---|
| Burst sound | entity.wind_charge.wind_burst |
Projectile behavior
The projectile travels toward the aimed point with a small random spread and explodes on an entity or block hit. Its 1.2-block trigger explosion creates knockback rather than flame, and the player is protected from fall damage caused by the current wind-charge impulse. A direct hit deals one point of damage; the burst then pushes nearby entities without dealing direct damage to them.
| Knockback | Area burst |
|---|---|
| Block interaction | Wind-charge explosion tag only |
| Deflection | Possible after the first 5 ticks |
| Player burst area | 2.4-block sphere |
| Fall damage from own impulse | Ignored |
| Deflection grace period | 5 ticks |
| Dispenser event | 1051 |
| Projectile power | 1.0 |
| Dispenser throw sound | `entity.wind_charge.throw` |
Data values
The item and its projectile share the `minecraft:wind_charge` identifier. It is a stackable utility projectile rather than a placeable block.
| Identifier | minecraft:wind_charge |
|---|---|
| Version | Minecraft 26.2 |
| Item model | assets/minecraft/models/item/wind_charge.json |
| Projectile | Wind Chargewind_charge |
| Stack size | 64 |
| Placeable block | No |
| Item tag | `minecraft:wind_charge` |
| Use cooldown | 0.5 seconds |
History
Wind charges were introduced with the trial-chamber combat family. They first existed as a projectile, then became a craftable item made from breeze rods; vault loot and the separate breeze-shot projectile were added as the system settled into its current form.
- 26.2Item facts were published from the verified snapshot.Provenance: 918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
Trivia
Player and dispenser shots use the `wind_charge` projectile, while a breeze fires `breeze_wind_charge`. They share the wind-burst idea but have different burst areas, which is why a player launch feels more focused than a breeze attack.
Gallery
See also
References
Wind charge facts combine the item use implementation with the player and breeze projectile classes, recipes, dispenser behavior, impact tags, damage type and trial-chamber loot.
| Validated DeepMine snapshot | Validated DeepMine snapshot |
|---|---|
| Snapshot ID | 918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5 |
| Digest | c919b1ee1cdf2eb77704f92b34f95bb45912dae0e508c8766348503f29464a67 |
| Item implementation | `net/minecraft/world/item/WindChargeItem.java` |
| Player projectile | `net/minecraft/world/entity/projectile/hurtingprojectile/windcharge/WindCharge.java` |
| Breeze projectile | `net/minecraft/world/entity/projectile/hurtingprojectile/windcharge/BreezeWindCharge.java` |
| Shared projectile | `net/minecraft/world/entity/projectile/hurtingprojectile/windcharge/AbstractWindCharge.java` |
| Crafting recipe | `data/minecraft/recipe/wind_charge.json` |
| Impact block tag | `data/minecraft/tags/block/blocks_wind_charge_explosions.json` |
| Damage type | `data/minecraft/damage_type/wind_charge.json` |
| Renderer | `net/minecraft/client/renderer/entity/WindChargeRenderer.java` |
Navigation
Data and provenance
minecraft:wind_charge
Snapshot digest verified.
Facts
Facts are not available for this version yet.
c919b1ee1cdf2eb77704f92b34f95bb45912dae0e508c8766348503f29464a67Provenance and publication
- Readiness
- Pending
- Snapshot
- 918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
- Source set
- 918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
- Entity identifier
- minecraft:wind_charge
- Digest
- c919b1ee1cdf2eb77704f92b34f95bb45912dae0e508c8766348503f29464a67
- Missing locales
- ru, en




