Campfire

Blocks

Campfire — block.

Obtaining

A campfire is crafted from sticks, coal, and a log, stem, or wood block in a crafting table. Any matching wood family can be used for the three lower fuel slots.

Loot tableCampfireDetailed drops are not published yet.

Breaking

A campfire can be mined by hand or with any tool; an axe breaks it fastest. A normal break drops two charcoal, while a tool with Silk Touch preserves the campfire as a block item. Breaking the block also drops food that was still cooking on it.

Data: Breaking
Hardness2
Blast resistance2
ToolAxeTool
Fastest toolAxe
Normal drop2 charcoal
Silk TouchCampfire block

Natural generation

Campfires appear in taiga village areas, in ancient-city camp structures, and at some trail-ruin or abandoned-camp sites. These generated fires are useful landmarks because their smoke remains visible above the surrounding terrain.

Crafting

crafting grid

StickStickCoalsStickLogsLogsLogs

Result

Campfire

Ingredients match the published snapshot.

Usage

A lit campfire emits light level 15, cooks food without fuel, and produces a smoke signal. It can hold up to four food items at once; each item takes 30 seconds to cook. Unlike ordinary fire, its flame never spreads. A hay block below it extends the smoke signal to roughly 24 blocks, and a nearby campfire can calm bees while their nest is harvested.

Campfires can be lit with flint and steel, a fire charge, or a flaming arrow. Waterlogging, a splash water bottle, or using a shovel extinguishes the fire. A lit campfire damages entities standing in its block, but it does not set them permanently on fire and therefore does not cook mob drops.

Sounds

Campfires crackle while lit and use extinguish sounds when water or a shovel puts them out. Food placed on the block uses the familiar cooking interaction sounds.

Data: Sounds
Note block instrumentbass
AmbientCampfire crackle
ExtinguishFire extinguishes

Behavior

Smoke rises about 10 blocks from a normal campfire and about 24 blocks when a hay block is underneath. Solid blocks immediately above it can interrupt the column. Rain does not extinguish a campfire, but water in the same block does. Placing the block in water creates a waterlogged, unlit campfire; a fire projectile can relight a dry unlit campfire. The related soul campfire uses the same interaction model with blue fire and different damage and light values.

Data: Behavior
Stack size64
Solid blockNo
TransparentYes
Map colorpodzol
Note block instrumentbass
State count8
Light level15
Normal smoke heightAbout 10 blocks
Signal smoke heightAbout 24 blocks with hay block
Entity damage1 health per game tick while standing on the fire
Signal state`signal_fire` is enabled by a hay block below

Data values

The block identifier is `minecraft:campfire`. Its important block states are `lit`, `signal_fire`, `waterlogged`, and `facing`. The four cooking-slot properties are used by the block entity to render food on top.

Data: Data values
Identifierminecraft:campfire
VersionMinecraft 26.2
Blockstateassets/minecraft/blockstates/campfire.json
Loot tableCampfireLoot table
Light statelit: true / false
Signal statesignal_fire: true / false
Water statewaterlogged: true / false
Facingnorth, south, east, or west
Cooking slots4 item slots

History

The campfire keeps the role of a fuel-free cooking and smoke signal block. Its current implementation stores four cooking inputs in a campfire block entity and shares the interaction model with the soul campfire variant.

Data: History
Identifierminecraft:campfire
Cooking storageFour item slots in a block entity
Related variantSoul campfire
  1. 26.2Block facts were published from the verified snapshot.Provenance: 918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5

Trivia

A lit campfire is a signal block as well as a cooker: a hay block below it changes the smoke particle to the tall signal variant. Waterlogging and extinguishing remove the lit state without turning the block into a furnace.

Data: Trivia
Signal supportHay block below
FuelNone
Permanent fire spreadNo

References

The campfire page combines the Java block and block-entity implementation with its recipe, loot, damage type, and block-state definitions. Together they document the four cooking slots, lit and waterlogged states, signal-fire flag, and local drop rules.

Data: References
SourceValidated DeepMine snapshot
Snapshot ID918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
Digestf78ddef9f09b0927e02e3943b0c8167ed6a0ccd88ad906feebff9a1d6d21a414
Block implementation`net/minecraft/world/level/block/CampfireBlock.java`
Cooking storage`net/minecraft/world/level/block/entity/CampfireBlockEntity.java`
Crafting recipe`data/minecraft/recipe/campfire.json`
Block loot`data/minecraft/loot_table/blocks/campfire.json`
Damage type`data/minecraft/damage_type/campfire.json`
Block states`assets/minecraft/blockstates/campfire.json`
Item registration`net/minecraft/world/item/Items.java`
State and interaction rules`net/minecraft/world/level/block/CampfireBlock.java`

Cooking

Raw beef, chicken, rabbit, porkchop, mutton, cod, salmon, potatoes, and kelp can be placed on a lit campfire. Four items cook simultaneously, then pop out when finished. A hopper below the block can collect those drops, but cannot insert food into the cooking slots.

Data: Cooking
Cooking slots4
Cooking time30 seconds (600 game ticks)
Fuel requiredNone

Navigation

Data and provenance

minecraft:campfire

Snapshot digest verified.

Page is awaiting additional checks.Missing locales: ru, en
Data sourcef78ddef9f09b0927e02e3943b0c8167ed6a0ccd88ad906feebff9a1d6d21a414

Provenance and publication

Readiness
Pending
Snapshot
918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
Source set
918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
Entity identifier
minecraft:campfire
Digest
f78ddef9f09b0927e02e3943b0c8167ed6a0ccd88ad906feebff9a1d6d21a414
Missing locales
ru, en