Badlands
Badlands — biome.
Obtaining
Natural generation
Badlands generate with layers of red sand and terracotta that form colourful canyons and plateaus. The exposed layers make the biome useful for collecting building colours and easy to recognize from a distance, while the dry surface leaves broad areas without grass. Erosion separates the plateaus into shelves and cuts, creating natural viewpoints and sheltered passages. The snapshot defines cave, extra-underground cave and canyon carvers, plus underground and surface lava lakes, amethyst geodes, monster rooms, ore passes, springs, badlands vegetation, pumpkins, decorated cactus, firefly bushes and a freeze-top-layer pass.
The dry climate also changes the usual surface contract: there is no precipitation, snow golems melt, and badlands use a dedicated overworld background track.
| Temperature | 2 |
|---|---|
| Downfall | 0 |
| Precipitation | No |
| Creature spawn probability | 3% |
Terrain and building
The layered cliffs provide red sand, terracotta, and red sandstone for warm-toned builds. Narrow canyons are natural routes through the plateau, but a settlement still needs a reliable water source because the dry terrain offers little surface vegetation. The broad colour bands also work as a ready-made palette for walls, paths, and exposed geological builds.
Climate and environment
Armadillos and other dry-biome residents can be found in badlands. The open terrain gives a clear view across the canyons, while caves and shaded cuts provide the main cover from the sun. The sparse surface makes distant movement easy to spot, but the uneven shelves can break a direct route. The generated creature pool includes sheep, pigs, chickens, cows and armadillos; the hostile and underground pools keep their explicit weights below.
| Grass color | #90814d |
|---|---|
| Foliage color | #9e814d |
| Water color | #3f76e4 |
| Sky color | #6eb1ff |
| Sheep | 4; weight 12 |
| Pig | 4; weight 10 |
| Chicken | 4; weight 10 |
| Cow | 4; weight 8 |
| Armadillo | 1–2; weight 6 |
| Bat | 8; weight 10 |
| Spider | 4; weight 100 |
| Zombie | 4; weight 95 |
| Zombie villager | 1; weight 5 |
| Skeleton | 4; weight 100 |
| Creeper | 4; weight 100 |
| Slime | 4; weight 100 |
| Enderman | 1–4; weight 10 |
| Witch | 1; weight 5 |
| Glow squid | 4–6; weight 10 |
Data values
The biome uses the `minecraft:badlands` identifier and a dry climate profile. Its defining surface palette is red sand below terracotta layers, with plateaus and exposed stone shaping the skyline.
| Identifier | minecraft:badlands |
|---|---|
| Version | Minecraft 26.2 |
| Local source | Badlandsbadlands |
| Climate | Dry |
| Surface palette | Red sand and terracotta |
| Temperature | 2.0 |
| Downfall | 0.0 |
| Precipitation | None |
| Carvers | minecraft:cave, minecraft:cave_extra_underground, minecraft:canyon |
| Background music | music.overworld.badlands |
| Snow golem behavior | Melts |
| Creature spawn probability | 0.03 |
Gallery
See also
References
The biome page is grounded in the public biome record, its Java builder, dedicated badlands surface noise, placed features, terrain structures and the biome classification tag.
| Local source | Badlandsbadlands |
|---|---|
| Biome record | `data/minecraft/worldgen/biome/badlands.json` |
| Biome builder | `net/minecraft/data/worldgen/biome/OverworldBiomes.java` |
| Biome registration | `net/minecraft/data/worldgen/biome/BiomeData.java` |
| Surface noise | `data/minecraft/worldgen/noise/badlands_surface.json` |
| Pillar noise | `data/minecraft/worldgen/noise/badlands_pillar.json` |
| Roof noise | `data/minecraft/worldgen/noise/badlands_pillar_roof.json` |
| Badlands trees | `data/minecraft/worldgen/placed_feature/trees_badlands.json` |
| Dry grass feature | `data/minecraft/worldgen/placed_feature/patch_dry_grass_badlands.json` |
| Terracotta tag | `data/minecraft/tags/block/badlands_terracotta.json` |
| Biome tag | `data/minecraft/tags/worldgen/biome/is_badlands.json` |
Navigation
Data and provenance
minecraft:badlands
Snapshot digest verified.
Facts
| Temperature | 2 |
|---|---|
| Downfall | 0 |
| Precipitation | No |
| Creature spawn probability | 0.03 |
| Biome effects | {"foliageColor":"#9e814d","grassColor":"#90814d","waterColor":"#3f76e4","skyColor":"#6eb1ff"} |
e14cbe8cde45cb8f5488469d9e604755ecaf7c1c3c700f0d6e270919646af0e8Provenance and publication
- Readiness
- Pending
- Snapshot
- 918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
- Source set
- 918feb41c87c05a6f3e94e327fb01a82543180a2376b65610c6f0521456532a5
- Entity identifier
- minecraft:badlands
- Digest
- e14cbe8cde45cb8f5488469d9e604755ecaf7c1c3c700f0d6e270919646af0e8
- Missing locales
- ru, en





